Mutual Assured Destruction

  1. Each superpower possesses a NUCLEAR STRIKE BRIEFCASE and may use it at any time; however, it is unlikely that the enemy will miss your attack preparations, and they will be sure to fire back before they are destroyed.

  2. Each superpower must create a D.E.W. Line (Distant Early Warning Line) to watch the opposing Superpower’s preparation for a preemptive strike.

  3. The CHIEFS OF STAFF will be 3 individuals from each Superpower for each scenario. The CHIEFS OF STAFF set the DEFCON Levels (Defense Coordination). All 3 of these individuals must be in agreement upon whether or not to launch a nuclear strike. Before they can launch, they must request the NUCLEAR STRIKE BRIEFCASE.

    • If a Superpower enters into DEFCON 3 or above (DEFCON 2 or 1), then they will be given the secret Nuclear Strike code to prepare for the event of Nuclear Attack.

    • If a Superpower successfully launches their nuclear arsenal, then the opposing side has 60 SECONDS to respond with their own Nuclear Attack.

    • Both sides can research the creation of a DEAD HAND — which is a fail safe defense system that will employ all of the nation’s nuclear arsenal against the enemy if all of the CHIEFS OF STAFF are eliminated in a nuclear strike.

  4. Remember: The Goal of the game is to RESOLVE, SURVIVE, or DESTROY! Any attack will warrant a counterattack, and then everyone could die.