IRAN 1979: REVOLUTION CRISIS SIMULATION
IRAN 1979: REVOLUTION CRISIS SIMULATION
Objective:
Students play factions in Iran during the final year of the Shah’s rule. Each group must decide whether to support the monarchy, demand reform, or push for revolution—while competing visions for Iran’s future emerge.
The simulation demonstrates how revolutions are often coalitions of groups with different goals, and why the outcome may not match what many participants expected.
CLASS FACTIONS
FACTION DOSSIER SHEETS:
Each faction begins with 10 Influence Tokens.
Influence tokens represent:
political support
ability to mobilize protests
economic leverage
influence over public opinion
Tokens are spent to influence events.
You can create alliances with like-minded factions.
Debrief:
Use these questions to connect the simulation to Persepolis.
Why did groups with very different goals unite against the Shah?
Why do revolutions sometimes produce new authoritarian systems?
Which faction was most effective in shaping events?
How does Persepolis show the effects of these political changes on everyday life?
Could the revolution have ended differently?